Publication | Closed Access
Deep Reinforcement Learning for MEC Streaming with Joint User Association and Resource Management
18
Citations
15
References
2020
Year
Unknown Venue
EngineeringMachine LearningEdge DeviceResource ManagementStreaming AlgorithmStreaming DataData ScienceInternet Of ThingsJoint User AssociationSignificant Qoe ImprovementAdaptive Bitrate StreamingComputer EngineeringComputer ScienceMobile ComputingEdge ArchitectureMarkov Decision ProcessDeep Reinforcement LearningEdge ComputingMulti-access Edge ComputingMobile Edge ComputingWireless Multimedia System
Mobile Edge Computing (MEC) is a promising technique in the 5G Era to improve the Quality of Experience (QoE) for online video streaming due to its ability to reduce the backhaul transmission by caching certain content. However, it still takes effort to address the user association and video quality selection problem under the limited resource of MEC to fully support the low-latency demand for live video streaming. We found the optimization problem to be a non-linear integer programming, which is impossible to obtain a globally optimal solution under polynomial time. In this paper, we first reformulate this problem as a Markov Decision Process (MDP) and develop a Deep Deterministic Policy Gradient (DDPG) based algorithm exploiting the supply-demand interpretation of the Lagrange dual problem. Simulation results show that our proposed approach achieves significant QoE improvement especially in the low wireless resource and high user number scenario compared to other baselines.
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