Publication | Closed Access
Exploring frame-based gesture design for immersive VR shopping environments
23
Citations
63
References
2020
Year
EngineeringLegacy BiasCommunicationLegacy Bias ProblemFrame-based Gesture DesignTouch User InterfaceVirtual RealityImmersive Technology3D User InteractionGesture ProcessingMultimodal Human Computer InterfaceDancePriming TechniqueDesignUser ExperiencePerceptual User InterfaceGesture RecognitionHuman-computer InteractionArts
In the design of gesture-based user interfaces, traditional gesture elicitation studies suffer from the legacy bias problem. In this paper, we conducted an exploratory study about the practical effects of frame-based design for gestural interaction with immersive VR shopping applications. In this study, we derived gestures via the traditional guessability and the framed guessability approaches. Experimental results indicated that priming participants with a frame, or a scenario, could significantly reduce the impact of legacy bias, and result in superior gesture vocabulary. However, no evidence was found that the priming technique would generate more gesture types, which may lead to lower agreement scores due to the reduction of legacy bias. Based on our findings, we propose some concrete design guidelines for gesture-based interaction. We highlight the implications of this work for the design of all gesture-based applications.
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