Publication | Open Access
Conceptualising the Loot Box Transaction as a Gamble Between the Purchasing Player and the Video Game Company
32
Citations
16
References
2020
Year
Electronic MarketplaceEconomicsBuying BehaviorPurchasing PlayerOnline GamingBehavioral Decision MakingGame TheoryLoot Box TransactionBusinessConsumer ResearchExperimental EconomicsGamblingVideo Game CompanyBehavioral Game TheoryMarketingGame DesignBehavioral Economics
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