2020 · 170 citations · 27 references
ComputingComputer ScienceComputer VisionHuman-robot InteractionMachine LearningAction RecognitionDeep LearningGraph-based LearningKinematic ModelingMotion CaptureDynamic Graph RepresentationGraph Neural NetworksHuman Motion AnalysisHuman Motion PredictionMachine IntelligenceMotion PredictionMotion Representation LearningSkeletal Motion Modeling
3D human motion prediction is a fundamental task, yet current state‑of‑the‑art methods use fully‑connected joint graphs that ignore natural human joint connectivity, leading to unexpected results and increased training difficulty. The authors aim to address these shortcomings by proposing a deep generative model that combines graph networks with adversarial learning. Their model represents the skeleton as a dynamic graph that explicitly exploits natural joint connectivities, learns implicit links between geometrically separated joints, adaptively learns connection strengths, and is evaluated on angle‑ and position‑based representations from large‑scale 3D skeleton benchmarks such as H3.6M, CMU, and 3DPW. Experiments show that the proposed method significantly outperforms existing baselines in both accuracy and visual quality. Code is available at https://github.com/cuiqiongjie/LDRGCN.
3D human motion prediction, i.e., forecasting future sequences from given historical poses, is a fundamental task for action analysis, human-computer interaction, machine intelligence. Recently, the state-of-the-art method assumes that the whole human motion sequence involves a fully-connected graph formed by links between each joint pair. Although encouraging performance has been made, due to the neglect of the inherent and meaningful characteristics of the natural connectivity of human joints, unexpected results may be produced. Moreover, such a complicated topology greatly increases the training difficulty. To tackle these issues, we propose a deep generative model based on graph networks and adversarial learning. Specifically, the skeleton pose is represented as a novel dynamic graph, in which natural connectivities of the joint pairs are exploited explicitly, and the links of geometrically separated joints can also be learned implicitly. Notably, in the proposed model, the natural connection strength is adaptively learned, whereas, in previous schemes, it was constant. Our approach is evaluated on two representations (i.e., angle-based, position-based) from various large-scale 3D skeleton benchmarks (e.g., H3.6M, CMU, 3DPW MoCap). Extensive experiments demonstrate that our approach achieves significant improvements against existing baselines in accuracy and visualization. Code will be available at https://github.com/cuiqiongjie/LDRGCN.
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Adam: A Method for Stochastic Optimization
Diederik P. Kingma, Jimmy Ba · UvA-DARE (University of Amsterdam) · 2014 · 84.8K citations · Full text