2020 · 154 citations · 41 references
ArchitectureDesignInteraction DesignInteractive DesignUser Experience DesignTangible User InterfacesVirtual Environment DesignVirtual RealityInput DevicesInteraction MetaphorsSpatial InputVirtual Reality Design Environments
Sketching in virtual reality (VR) enhances perception and understanding of 3D volumes, but is currently a challenging task, as spatial input devices (e.g., tracked controllers) do not provide any scaffolding or constraints for mid-air interaction. We present VRSketchIn, a VR sketching application using a 6DoF-tracked pen and a 6DoF-tracked tablet as input devices, combining unconstrained 3D mid-air with constrained 2D surface-based sketching. To explore what possibilities arise from this combination of 2D (pen on tablet) and 3D input (6DoF pen), we present a set of design dimensions and define the design space for 2D and 3D sketching interaction metaphors in VR. We categorize prior art inside our design space and implemented a subset of metaphors for pen and tablet sketching in our prototype. To gain a deeper understanding which specific sketching operations users perform with 2D and which with 3D metaphors, we present findings of usability walkthroughs with six participants.
41
Richard Stoakley, Matthew J. Conway, Randy Pausch · 1995 · 890 citations
Architecture, Computer Science, Human-computer Interaction +11
Research contributions in human-computer interaction
Jacob O. Wobbrock, Julie A. Kientz · interactions · 2016 · 403 citations
Requirements and design space for interactive public displays
Jörg Müller, Florian Alt, Daniel Michelis et al. · 2010 · 395 citations · Full text
Arts, Design, Urban Design +15