Publication | Closed Access
Motion Primitives Classification Using Deep Learning Models for Serious Game Platforms
15
Citations
11
References
2020
Year
Artificial IntelligenceGame AiConvolutional Neural NetworkEngineeringMachine LearningCultural HeritageVideo InterpretationImage AnalysisData SciencePattern RecognitionSerious Game PlatformsRobot LearningVideo TransformerGame DesignDanceMachine VisionFeature LearningMotion SynthesisComputer ScienceVideo UnderstandingDeep LearningComputer VisionRgb Visual InformationArtsMotion Analysis
Serious games are receiving increasing attention in the field of cultural heritage (CH) applications. A special field of CH and education is intangible cultural heritage and particularly dance. Machine learning (ML) tools are necessary elements for the success of a serious game platform since they introduce intelligence in processing and analysis of users' interactivity. ML provides intelligent scoring and monitoring capabilities of the user's progress in a serious game platform. In this article, we introduce a deep learning model for motion primitive classification. The model combines a convolutional processing layer with a bidirectional analysis module. This way, RGB information is efficiently handled by the hierarchies of convolutions, while the bidirectional properties of a long short term memory (LSTM) model are retained. The resulting convolutionally enhanced bidirectional LSTM (CEBi-LSTM) architecture is less sensitive to skeleton errors, occurring using low-cost sensors, such as Kinect, while simultaneously handling the high amount of detail when using RGB visual information.
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