2020 International Conference on Computing, Networking and Communications (ICNC) · 2020 · 16 citations · 18 references
ComputingComputer ScienceGame TheoryMarkov Decision ProcessesWireless CommunicationsMobile Ad Hoc NetworksNetwork GamesPolicy LearningReinforcement LearningStochastic GamesAd Hoc NetworksMulti-player Stochastic GamesNeighbor DiscoveryNeighbor Discovery ProtocolsQ-learning
The use of fully directional links in ad-hoc networks improves the overall network performance but complicates the process of neighbor discovery. In most of the state-of-the-art schemes, nodes switch their direction either randomly or in a predefined sequence, without considering the result of past discovery attempts in each sector. This introduces high discovery latency and severe long tail problem, especially for high density networks and/or narrow beams. To overcome these limitations, we propose two novel decentralized, and low complexity reinforcement learning-based neighbor discovery schemes in this paper. In these schemes, the neighbor discovery is mapped to a stochastic multi-player game, where each node independently adjusts its policy via the Q-learning based scheme to minimize the discovery latency. Effectiveness of the proposed schemes is assessed through numerical results, and it is observed that these proposed schemes are able to achieve a significantly faster network-wide neighbor discovery, while incurring low overhead and computational complexity.
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Christopher J. Watkins, Peter Dayan · Machine Learning · 1992 · 9K citations · Full text
Neighbor discovery in wireless networks and the coupon collector's problem
Sudarshan Vasudevan, Don Towsley, Dennis Goeckel et al. · 2009 · 186 citations · Full text