2014 · 13 citations · 12 references
ArchitectureVisualization3D ModelingGeometric ModelingRendering3D ReconstructionGeometry ProcessingMesh ModelingPolygonal ModelingSurface ModelingSurface Reconstruction3D Surface ModelingMesh ReconstructionOpen-source Software DevelopmentPoint Cloud ReconstructionPoint Cloud-based Surface ModelingPolygon Mesh SegmentationPolygonal MeshingPolygonal Representation
The article presents an investigation on techniques and solutions for publishing reality-based 3D models online. The process starts from a dense point cloud and leads to a reduced textured 3D model accessible on the web with a browser. The work is divided into four phases: (i) generation of a polygon mesh model, (ii) 3D model segmentation, (iii) simplification of the polygonal model (geometry and texture) in different levels of detail (LoD) and (iv) publication on the web. The entire workflow is based on Open Source software. Comparisons with commercial solutions are also reported.
12