ACM SIGGRAPH Computer Graphics · 1982 · 98 citations · 1 references
ComputingComputer EngineeringComputer ScienceComputer ArchitectureComputer GraphicsGeometryComputer Graphics HardwareGeometric RepresentationGeometry ProcessingGraphics Processing Unit ArchitectureGraphics Processing UnitsVector GraphicsComputational Geometry For GraphicsFloating-point ArithmeticFloating-point InstructionsGeometry Processing HardwareInstruction Set DesignTransformations
The Geometry Engine [1] is a special-purpose VLSI processor for computer graphics. It is a four-component vector, floating-point processor for accomplishing three basic operations in computer graphics: matrix transformations, clipping and mapping to output device coordinates. This paper describes the Geometry Engine and the Geometric Graphics System it composes. It presents the instruction set of the system, its design motivations and the Geometry System architecture.
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Special Feature A VLSI Geometry Processor For Graphics