ACM SIGGRAPH Computer Graphics · 1991 · 431 citations · 10 references
Life SciencesEvolutionary BiologyComputer GraphicsEvolutionary TheoryPlant EvolutionEvolutionary ComputationGenetic AlgorithmsArtificial ReproductionComplexityEvolutionary AnimationFlexible ComputationImage AnimationProcedural GenerationProcedural Shape GenerationSolidification Textures
This paper describes how evolutionary techniques of variation and selection can be used to create complex simulated structures, textures, and motions for use in computer graphics and animation. Interactive selection, based on visual perception of procedurally generated results, allows the user to direct simulated evolutions in preferred directions. Several examples using these methods have been implemented and are described. 3D plant structures are grown using fixed sets of genetic parameters. Images, solid textures, and animations are created using mutating symbolic lisp expressions. Genotypes consisting of symbolic expressions are presented as an attempt to surpass the limitations of fixed-length genotypes with predefined expression rules. It is proposed that artificial evolution has potential as a powerful tool for achieving flexible complexity with a minimum of user input and knowledge of details.
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Ken Perlin · ACM SIGGRAPH Computer Graphics · 1985 · 2K citations
Plant models faithful to botanical structure and development
Phillippe de Reffye, Claude Édelin, J Françon et al. · ACM SIGGRAPH Computer Graphics · 1988 · 409 citations · Full text
Solid texturing of complex surfaces
Darwyn Peachey · ACM SIGGRAPH Computer Graphics · 1985 · 336 citations · Full text
Botanical Tree Image Generation
Masaki Aono, Tosiyasu L. Kunii · IEEE Computer Graphics and Applications · 1984 · 273 citations
Life Sciences, Botany, Plant Biology +13