Publication | Closed Access
Leveraging Augmented Reality to Create Apps for People with Visual Disabilities
65
Citations
27
References
2019
Year
Unknown Venue
EngineeringMobile InteractionDisabilityEducationComputer-mediated RealityComputer AccessibilityVisual DisabilitiesVirtual RealityMobile Interface3D User InteractionAugmented Reality TechnologyAssistive TechnologyDesignRehabilitationMobile ComputingMobile AccessibilityAugmented RealityCreate AppsSystem ArchitectureExtended RealityHuman-computer InteractionTechnology
The introduction of augmented reality technology to iOS and Android enables, for the first time, mainstream smartphones to estimate their own motion in 3D space with high accuracy. For assistive technology researchers, this development presents a potential opportunity. In this spirit, we present our work leveraging these technologies to create a smartphone app to empower people who are visually impaired to more easily navigate indoor environments. Our app, Clew, allows users to record routes and then load them, at any time, providing automatic guidance (using haptic, speech, and sound feedback) along the route. We present our user-centered design process, Clew's system architecture and technical details, and both small and large-scale evaluations of the app. We discuss opportunities, pitfalls, and design guidelines for utilizing augmented reality for orientation and mobility apps. Our work expands the capabilities of technology for orientation and mobility that can be distributed on a mass scale.
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