Publication | Open Access
3D Scene Graph: A Structure for Unified Semantics, 3D Space, and Camera
26
Citations
40
References
2019
Year
Unknown Venue
Scene AnalysisEngineeringUnified SemanticsSemantic Web3D Computer VisionImage AnalysisData ScienceSemantic ApproachPattern RecognitionComprehensive Semantic UnderstandingComputational GeometryGeometric ModelingScene Graph ParadigmMachine VisionComputer ScienceComputer Vision3D VisionScene InterpretationNatural SciencesScene UnderstandingMulti-view GeometryScene GraphScene Modeling
A comprehensive semantic understanding of a scene is important for many applications - but in what space should diverse semantic information (e.g., objects, scene categories, material types, 3D shapes, etc.) be grounded and what should be its structure? Aspiring to have one unified structure that hosts diverse types of semantics, we follow the Scene Graph paradigm in 3D, generating a 3D Scene Graph. Given a 3D mesh and registered panoramic images, we construct a graph that spans the entire building and includes semantics on objects (e.g., class, material, shape and other attributes), rooms (e.g., function, illumination type, etc.) and cameras (e.g., location, etc.), as well as the relationships among these entities. However, this process is prohibitively labor heavy if done manually. To alleviate this we devise a semi-automatic framework that employs existing detection methods and enhances them using two main constraints: I. framing of query images sampled on panoramas to maximize the performance of 2D detectors, and II. multi-view consistency enforcement across 2D detections that originate in different camera locations.
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