2019 · 24 citations · 10 references
ComputingVisualizationAutism Spectrum DisordersHuman-computer InteractionUser Experience DesignAugmented RealityAugmented Reality HardwareEye ContactImmersive MediaMultimodal InteractionVirtual RealityAugmented Reality InterfacesBlink DetectionDynamic Gaze PerceptionEye Gaze TechnologyEye Tracking SensorsGaze-based NavigationUser FeedbackUser Feedback Design
We present one of the first applications of virtual humans in Augmented Reality (AR), which allows young adults with Autism Spectrum Disorder (ASD) the opportunity to practice job interviews. It uses the Magic Leap's AR hardware sensors to provide users with immediate feedback on six different metrics, including eye gaze, blink rate and head orientation. The system provides two characters, with three conversational modes each. Ported from an existing desktop application, the main development lessons learned were: 1) provide users with navigation instructions in the user interface, 2) avoid dark colors as they are rendered transparently, 3) use dynamic gaze so characters maintain eye contact with the user, 4) use hardware sensors like eye gaze to provide user feedback, and 5) use surface detection to place characters dynamically in the world.
10
Mohammed Moshiul Hoque, Matthieu Courgeon, Jean‐Claude Martin et al. · 2013 · 289 citations · Full text
Social interaction in augmented reality
Mark Roman Miller, Hanseul Jun, Fernanda Herrera et al. · PLoS ONE · 2019 · 222 citations · Full text