arXiv (Cornell University) · 2019 · 107 citations · 52 references
ComputingComputer ScienceAlgorithmsArtificial IntelligenceGame TheoryAlgorithmic Game TheoryMulti-agent SystemsNash EquilibriumReinforcement LearningReinforcement Learning FoundationsStochastic GamesComputational Game TheoryEvaluation MetricsImperfect Information GamesLearning In GamesLearning With Imperfect InformationMulti-agent LearningReinforcement Learning In GamesReinforcement Learning Theory
OpenSpiel is a collection of environments and algorithms for research in general reinforcement learning and search/planning in games. OpenSpiel supports n-player (single- and multi- agent) zero-sum, cooperative and general-sum, one-shot and sequential, strictly turn-taking and simultaneous-move, perfect and imperfect information games, as well as traditional multiagent environments such as (partially- and fully- observable) grid worlds and social dilemmas. OpenSpiel also includes tools to analyze learning dynamics and other common evaluation metrics. This document serves both as an overview of the code base and an introduction to the terminology, core concepts, and algorithms across the fields of reinforcement learning, computational game theory, and search.
52
Human-level control through deep reinforcement learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver et al. · Nature · 2015 · 30K citations
Reinforcement Learning: An Introduction
IEEE Transactions on Neural Networks · 2005 · 25.8K citations
Artificial intelligence: a modern approach
Choice Reviews Online · 1995 · 22.2K citations · Full text
Automatic differentiation in PyTorch
Adam Paszke, Sam Gross, Soumith Chintala et al. · 2017 · 11.1K citations