Publication | Closed Access
StarCraft Micromanagement With Reinforcement Learning and Curriculum Transfer Learning
178
Citations
53
References
2018
Year
Artificial IntelligenceEngineeringMachine LearningGame TheoryValue Function ApproximationEducationAutonomous SystemsIntelligent SystemsReinforcement Learning (Educational Psychology)Learning ControlLifelong Reinforcement LearningMulti-agent LearningReinforcement Learning (Computer Engineering)Systems EngineeringGeneral Game PlayingLearning SciencesAction Model LearningComputer ScienceOpponent ModellingGamesReal-time Strategy GamesDeep Reinforcement LearningGame Artificial Intelligence
Real-time strategy games have been an important field of game artificial intelligence in recent years. This paper presents a reinforcement learning and curriculum transfer learning method to control multiple units in StarCraft micro management. We define an efficient state representation, which breaks down the complexity caused by the large state space in the game environment. Then, a parameter sharing multi-agent gradient descent Sarsa(λ) algorithm is proposed to train the units. The learning policy is shared among our units to encourage cooperative behaviors. We use a neural network as a function approximator to estimate the action-value function, and propose a reward function to help units balance their move and attack. In addition, a transfer learning method is used to extend our model to more difficult scenarios, which accelerates the training process and improves the learning performance. In small-scale scenarios, our units successfully learn to combat and defeat the built-in AI with 100% win rates. In large-scale scenarios, the curriculum transfer learning method is used to progressively train a group of units, and it shows superior performance over some baseline methods in target scenarios. With reinforcement learning and curriculum transfer learning, our units are able to learn appropriate strategies in StarCraft micro management scenarios.
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