Vlasov on GPU (VOG project)******

Michel Méhrenberger, Christophe Steiner, L. Marradi, Nicolas Crouseilles, Éric Sonnendrücker, Bedros Afeyan

HAL (Le Centre pour la Communication Scientifique Directe) · 2013 · 20 citations · 17 references

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Abstract

This work concerns the numerical simulation of the Vlasov-Poisson equation using\n semi-Lagrangian methods on Graphics Processing Units (GPU). To accomplish this goal,\n modifications to traditional methods had to be implemented. First and foremost, a\n reformulation of semi-Lagrangian methods is performed, which enables us to rewrite the\n governing equations as a circulant matrix operating on the vector of unknowns. This\n product calculation can be performed efficiently using FFT routines. Nowadays GPU is no\n more limited to single precision; however, single precision may still be preferred with\n respect to performance and available memory. So, in order to be able to deal with single\n precision, a δf type method is adopted which only needs refinement in\n specialized areas of phase space but not throughout. Thus, a GPU Vlasov-Poisson solver can\n indeed perform high precision simulations (since it uses very high order of reconstruction\n and a large number of grid points in phase space). We show results for more academic test\n cases and also for physically relevant phenomena such as the bump on tail instability and\n the simulation of Kinetic Electrostatic Electron Nonlinear (KEEN) waves.

References

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