2018 · 110 citations · 19 references
ComputingBehavioral SciencesDynamical SystemsMachine LearningMemoryReinforcement LearningReinforcement Learning FoundationsAgent Reinforcement LearningDeep Reinforcement LearningDynamical Systems ModelingExperience ReplayMemory ReplayQ-learningReinforcement Learning ModelsReplay
Experience replay is a key technique behind many recent advances in deep reinforcement learning. Allowing the agent to learn from earlier memories can speed up learning and break undesirable temporal correlations. Despite its widespread application, very little is understood about the properties of experience replay. How does the amount of memory kept affect learning dynamics? Does it help to prioritize certain experiences? In this paper, we address these questions by formulating a dynamical systems ODE model of Q-learning with experience replay. We derive analytic solutions of the ODE for a simple setting. We show that even in this very simple setting, the amount of memory kept can substantially affect the agent's performance-too much or too little memory both slow down learning. Moreover, we characterize regimes where prioritized replay harms the agent's learning. We show that our analytic solutions have excellent agreement with experiments. Finally, we propose a simple algorithm for adaptively changing the memory buffer size which achieves consistently good empirical performance.
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Human-level control through deep reinforcement learning
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Mastering the game of Go with deep neural networks and tree search
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Deep Reinforcement Learning with Double Q-Learning
Hado van Hasselt, Arthur Guez, David Silver · 2016 · 6K citations · Full text
Playing Atari with Deep Reinforcement Learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver et al. · arXiv (Cornell University) · 2013 · 5.1K citations · Full text