Publication | Closed Access
The Cross-Sensory Globe
28
Citations
30
References
2019
Year
Unknown Venue
GeometryEducationSocial SciencesVirtual RealityImmersive TechnologyAudio-tactile Globe3D User InteractionSonificationMultisensory IntegrationPerception SystemCartographyCognitive ScienceDesignTangible User InterfaceSpatial ComputingCross-sensory GlobeHuman-computer InteractionGeo-spatial InformationTechnology3D-tactile ModelsStereoscopic Processing
We present our participatively and iteratively designed 3D audio-tactile globe that enables blind and low-vision users to perceive geo-spatial information. Blind and low-vision users rely on learning aids such as 2D-tactile graphics, braille maps and 3D models to learn about geography. We employed participatory design as an approach to prototyping and evaluating four different iterations of a cross-sensory globe that uses 3D detachable continents to provide geo-spatial haptic information in combination with audio labels. Informed by our participatory design and evaluation, we discuss cross-sensory educational aids as an alternative to visually-oriented globes. Our findings reveal affordances of 3D-tactile models for conveying concrete features of the Earth (such as varying elevations of landforms) and audio labels for conveying abstract categories about the Earth (such as continent names). We highlight the advantages of longitudinal participatory design that includes the lived experiences and DIY innovations of blind and low-vision users and makers.
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