Publication | Closed Access
Subjective quality evaluation of tile-based streaming for omnidirectional videos
39
Citations
23
References
2019
Year
Unknown Venue
EngineeringAdaptive Bitrate StreamingSubjective Quality EvaluationEdge ComputingVideo QualitySoftware TestingVirtual RealityComputer EngineeringBusinessQoe AssessmentMobile ComputingComputer ScienceMultimedia DeliveryQoe TestingSimulator SicknessVideo DistributionQoe Tests
In viewport-adaptive streaming of omnidirectional video, only the field of view is streamed in high quality. While this has significant benefits over streaming the entire 360 sphere, no standard test method for perceived quality and simulator sickness is available to evaluate the quality of experience (QoE) of such streaming approaches. QoE testing is important as tile-based viewport-adaptive streaming technologies are replacing classical approaches because of significant bandwidth savings and increase in viewing quality. In this work, we propose a testbed, a test method, as well as test metrics for QoE tests of viewport-adaptive streaming approaches. The proposed method is validated in two different test setups, using a specific tile-based streaming technology available in the market. The chosen input variables (videos sequences, resolution, bandwidth, and network round-trip delay) are tested for their statistical significance. We found that our test method is suitable for QoE testing of viewport-adaptive streaming technologies. We also found that simulator sickness scores increase with test duration, but that breaks between tests reduce this effect. With our systematic test approach, it is possible to compare metrics among different test setups. On the tested technology, we found that a typical network delay (47 ms) only has a minimal effect on the quality ratings. Furthermore, the magnitude of the network delay does not influence simulator sickness for the system we have tested.
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