Publication | Closed Access
Towards an Immersive Driving Simulator to Study Factors Related to Cybersickness
21
Citations
9
References
2019
Year
Unknown Venue
Immersive Driving SimulatorEngineeringSensory ExperiencesCybersickness RefersMotor ControlVirtual HumanPsychologyKinesiologyVirtual RealityImmersive TechnologySurgery SimulatorHealth SciencesStudy Factors RelatedDesignUser ExperienceIntelligent Virtual EnvironmentRehabilitationMulti-user VrVirtual WorldsExtended RealityVirtual SpaceHuman-computer InteractionConcept SimulationHuman Movement
The commercialization of Virtual Reality (VR) devices has made it easier for everyday users to experience VR from the comfort of their living rooms. This recent uptake in VR has also increased reported incidents of cybersickness. Cybersickness refers to the discomfort experienced by an individual while experiencing virtual environments. The symptoms are similar to those of motion sickness but are more disorienting in nature resulting in dizziness, blurred vision, etc. Cybersickness is currently one of the biggest hurdles to the widespread adoption of VR, and it is therefore critical to explore the factors that influence its onset. Towards this end, we present a proof of concept simulation to study cybersickness in highly realistic immersive virtual environments.
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