2019 · 113 citations · 53 references
ComputingComputer Science3D ModelingComputer VisionRendering3D ReconstructionBody RepresentationImage SynthesisImage-based RenderingSurface RenderingTexture RenderingFully Convolutional NetworksGraphics Pipeline ArchitectureImage-to-image TranslationNeural RenderingSurface Texture RepresentationTexture CoordinatesTexture RepresentationVirtual Avatars
We present a system for learning full body neural avatars, i.e. deep networks that produce full body renderings of a person for varying body pose and varying camera pose. Our system takes the middle path between the classical graphics pipeline and the recent deep learning approaches that generate images of humans using image-to-image translation. In particular, our system estimates an explicit two-dimensional texture map of the model surface. At the same time, it abstains from explicit shape modeling in 3D. Instead, at test time, the system uses a fully-convolutional network to directly map the configuration of body feature points w.r.t. the camera to the 2D texture coordinates of individual pixels in the image frame. We show that such system is capable of learning to generate realistic renderings while being trained on videos annotated with 3D poses and foreground masks. We also demonstrate that maintaining an explicit texture representation helps our system to achieve better generalization compared to systems that use direct image-to-image translation.
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Realtime Multi-person 2D Pose Estimation Using Part Affinity Fields
Zhe Cao, Tomas Simon, Shih-En Wei et al. · 2017 · 7.3K citations
The Pascal Visual Object Classes Challenge: A Retrospective
Mark Everingham, S. M. Ali Eslami, Luc Van Gool et al. · International Journal of Computer Vision · 2014 · 7.3K citations · Full text