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Fog Computing as an Enabler for Immersive Media: Service Scenarios and Research Opportunities

29

Citations

76

References

2019

Year

Abstract

Immersive media services, such as augmented reality and virtual reality (AR/VR), <xref ref-type="fn" rid="fn1" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><sup><i>a</i></sup></xref> 360-degree video, and free-viewpoint video (FVV), are popular today. They require massive data storage, ultrahigh computing power, and ultralow latency. It is hard to fulfill these requirements simultaneously in a conventional communication system using a cloud/centralized radio access network (C-RAN). Specifically, due to centralized processing in such a system, the end-to-end latency, as well as the burden on the fronthaul network, are expected to be high. Fog computing-based radio access networks (F-RAN), in contrast, have been widely considered as an enabler for immersive media. Our contribution in this paper is threefold: First, we propose various service scenarios reflecting the characteristics of immersive media. Second, we identify the technologies that are required to support the proposed service scenarios under F-RAN and discuss how they can support the proposed scenarios efficiently. Third, we discuss possible research opportunities. <fn id="fn1" xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink"><label><sup>a</sup></label> A list of acronyms can be found in the Appendix. </fn>

References

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