Publication | Open Access
From HCI to HCI-Amusement
33
Citations
27
References
2019
Year
Unknown Venue
Modest WorksParticipatory ArtArt HistoryInteraction TechniqueDesignArtsUser ExperienceFine Arts InstitutionsHuman-centered ComputingInteractive ArtHuman-computer InteractionHuman-machine InterfaceTechnologyDominant PracticesVisual ArtsSocial SciencesArts-based Research
Notions of what counts as a contribution to HCI continue to be contested as our field expands to accommodate perspectives from the arts and humanities. This paper aims to advance the position of the arts and further contribute to these debates by actively exploring what a "non-contribution" would look like in HCI. We do this by taking inspiration from Fluxus, a collective of artists in the 1950's and 1960's who actively challenged and reworked practices of fine arts institutions by producing radically accessible, ephemeral, and modest works of "art-amusement." We use Fluxus to develop three analogous forms of "HCI-amusements," each of which shed light on dominant practices and values within HCI by resisting to fit into its logics.
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