Concepedia

Publication | Open Access

From HCI to HCI-Amusement

33

Citations

27

References

2019

Year

Abstract

Notions of what counts as a contribution to HCI continue to be contested as our field expands to accommodate perspectives from the arts and humanities. This paper aims to advance the position of the arts and further contribute to these debates by actively exploring what a "non-contribution" would look like in HCI. We do this by taking inspiration from Fluxus, a collective of artists in the 1950's and 1960's who actively challenged and reworked practices of fine arts institutions by producing radically accessible, ephemeral, and modest works of "art-amusement." We use Fluxus to develop three analogous forms of "HCI-amusements," each of which shed light on dominant practices and values within HCI by resisting to fit into its logics.

References

YearCitations

1999

2.2K

2007

2K

2014

2K

2010

987

2012

981

2006

795

2005

787

2011

536

2010

462

2015

296

Page 1