2019 · 47 citations · 48 references
ComputingDesignHuman-computer InteractionInteraction DesignUser Experience DesignAugmented RealityEmbodied InteractionHead-mounted Display SystemsInteraction Design For Augmented RealityMultimodal InteractionVirtual RealityAugmented Reality InterfacesComfortHand InteractionMenu InteractionMotion-based InteractionTask Performance AnalysisTask Performance MetricsUser Preferences
We present DMove, directional motion-based interaction for Augmented Reality (AR) Head-Mounted Displays (HMDs) that is both hands- and device-free. It uses directional walk-ing as a way to interact with virtual objects. To use DMove, a user needs to perform directional motions such as mov-ing one foot forward or backward. In this research, we first investigate the recognition accuracy of the motion direc-tions of our method and the social acceptance of this type of interactions together with users' comfort rating for each direction. We then optimize its design and conduct a sec-ond study to compare DMove in task performance and user preferences (workload, motion sickness, user experience), with two approaches-Hand interaction (Meta 2-like) and Head+Hand interaction (HoloLens-like) for menu selection tasks. Based on the results of these two studies, we provide a set of guidelines for DMove and further demonstrate two applications that utilize directional motions.
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Mark Hall, Eibe Frank, Geoffrey Holmes et al. · ACM SIGKDD Explorations Newsletter · 2009 · 17.8K citations
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Frank Weichert, Daniel Bachmann, Bartholomäus Rudak et al. · Sensors · 2013 · 906 citations · Full text
Engineering, Mechatronics Engineering, Robotics Engineering +8
Evaluation of eye gaze interaction
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