Publication | Open Access
Ready Player One: UAV-Clustering-Based Multi-Task Offloading for Vehicular VR/AR Gaming
94
Citations
14
References
2019
Year
Cluster ComputingEngineeringEdge DeviceIntelligent SystemsUnmanned SystemVirtual RealitySystems EngineeringInternet Of ThingsUnmanned Aerial VehiclesTask OffloadingComputer EngineeringMobile ComputingComputer ScienceMobile EdgeCollaborative Virtual EnvironmentUav ClustersMulti-user VrEdge ArchitectureEdge ComputingReady Player OneCloud ComputingBusinessMulti-access Edge ComputingVirtual Space
With rapid development of unmanned aerial vehicle (UAV) technology, application of UAVs for task offloading has received increasing interest in academia. However, real-time interaction between one UAV and the mobile edge computing node is required for processing the tasks of mobile end users, which significantly increases the system overhead and is unable to meet the demands of large-scale artificial intelligence (AI)-based applications. To tackle this problem, in this article, we propose a new architecture for UAV clustering to enable efficient multi-modal multi-task offloading. With the proposed architecture, the computing, caching, and communication resources are collaboratively optimized using AI-based decision making. This not only increases the efficiency of UAV clusters, but also provides insight into the fusion of computation and communication.
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