Publication | Open Access
Acceptance of immersive head-mounted virtual reality in older adults
286
Citations
54
References
2019
Year
Vr ApplicationsVirtual HumanPsychologyHealthy AgingVirtual RealityImmersive ExperiencesImmersive TechnologyImmersive Virtual RealityPublic HealthAssistive TechnologyGeriatricsUser ExperienceRehabilitationMulti-user VrHealth BehaviorVirtual SpaceHuman-computer InteractionOlder AdultsMedicine
Immersive virtual reality is increasingly used for health assessment and treatment, and affordable headsets are making it more accessible, but it is unclear whether older adults—who are less tech‑savvy—are willing to adopt it. The study evaluated older adults’ initial attitudes toward head‑mounted immersive virtual reality. The study compared attitudes and cybersickness after a first VR exposure versus time‑lapse video exposure in the same participants. After a first VR exposure, older adults’ attitudes shifted from neutral to positive, while cybersickness remained minimal and unrelated to VR, indicating that VR is unlikely to be impeded by negative attitudes or cybersickness.
Immersive virtual reality has become increasingly popular to improve the assessment and treatment of health problems. This rising popularity is likely to be facilitated by the availability of affordable headsets that deliver high quality immersive experiences. As many health problems are more prevalent in older adults, who are less technology experienced, it is important to know whether they are willing to use immersive virtual reality. In this study, we assessed the initial attitude towards head-mounted immersive virtual reality in 76 older adults who had never used virtual reality before. Furthermore, we assessed changes in attitude as well as self-reported cybersickness after a first exposure to immersive virtual reality relative to exposure to time-lapse videos. Attitudes towards immersive virtual reality changed from neutral to positive after a first exposure to immersive virtual reality, but not after exposure to time-lapse videos. Moreover, self-reported cybersickness was minimal and had no association with exposure to immersive virtual reality. These results imply that the contribution of VR applications to health in older adults will neither be hindered by negative attitudes nor by cybersickness.
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