2018 · 47 citations · 19 references
EngineeringAerospace EngineeringComputer ScienceArtificial IntelligenceMachine LearningUnmanned Aircraft SystemsAir WarfareAircraft ControlExploration-exploitation TradeoffPolicy LearningReinforcement LearningReward DesignAgent Reinforcement LearningDeep Reinforcement LearningGame-theoretic LearningQ-learningReinforcement Learning In GamesReinforcement Learning Theory
Unmanned aircraft systems (UAS) are essential components in the future air-combat. Due to high dynamics and randomness of the aircrafts, traditional methods are difficult to solve the optimal control strategy. The characteristics of reinforcement learning (RL) match the difficulty of this problem. In this paper, we build an air-combat game environment and train the agent with deep Q-learning (DQN). Despite of increasing probability of loses slightly, our method performs much better than other algorithms in the simulations. Compared with the searching based methods, like Minimax and MCTS, the policy trained by DQN can take specific tactics with a long-term view of the game. Result shows that a large number of simulations and carefully designed features and reward are the essential points of DON.
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Adam: A Method for Stochastic Optimization
Diederik P. Kingma, Jimmy Ba · UvA-DARE (University of Amsterdam) · 2014 · 84.8K citations · Full text
Human-level control through deep reinforcement learning
Volodymyr Mnih, Koray Kavukcuoglu, David Silver et al. · Nature · 2015 · 30K citations
Mastering the game of Go with deep neural networks and tree search
David Silver, Aja Huang, Chris J. Maddison et al. · Nature · 2016 · 15.8K citations
Artificial intelligence: A modern approach
Nils J. Nilsson · Artificial Intelligence · 1996 · 10.7K citations