Publication | Closed Access
Interactive character animation by learning multi-objective control
94
Citations
45
References
2018
Year
Artificial IntelligenceEngineeringMachine LearningComputer AnimationIntelligent SystemsVideo InterpretationRaw Motion DataRobot LearningHuman MotionMotion GeneratorHealth SciencesDanceAnimationMotion SynthesisAction Model LearningVideo UnderstandingDeep LearningRoboticsCharacter AnimationInteractive Character Animation
We present an approach that learns to act from raw motion data for interactive character animation. Our motion generator takes a continuous stream of control inputs and generates the character's motion in an online manner. The key insight is modeling rich connections between a multitude of control objectives and a large repertoire of actions. The model is trained using Recurrent Neural Network conditioned to deal with spatiotemporal constraints and structural variabilities in human motion. We also present a new data augmentation method that allows the model to be learned even from a small to moderate amount of training data. The learning process is fully automatic if it learns the motion of a single character, and requires minimal user intervention if it deals with props and interaction between multiple characters.
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