IEEE Transactions on Games · 2018 · 29 citations · 8 references
ComputingComputer ScienceArtificial IntelligenceGame TheoryMachine LearningGame PlayingIntelligent AgentsArtificial Intelligence In GamesCompetitionsCompetitive GamesGame-playing AgentsInteractive Entertainment
Real-time strategy games have become an increasingly popular test bed for modern artificial intelligence (AI) techniques. With this rise in popularity has come the creation of several annual competitions, in which AI agents (bots) play the full game of StarCraft: Broodwar by Blizzard Entertainment. The three major annual StarCraft AI Competitions are the Student StarCraft AI Tournament, the Computational Intelligence in Games competition, and the Artificial Intelligence and Interactive Digital Entertainment competition. In this paper, we will give an overview of the current state of these competitions, describe the bots that compete in them, and describe the underlying open-source Tournament Manager software that runs them.
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Call for AI Research in RTS Games
Michael Buro · 2004 · 71 citations
Real‐Time Strategy Game Competitions
Michael Buro, David G. Churchill · AI Magazine · 2012 · 67 citations · Full text
Towards automatic StarCraft strategy generation using genetic programming
Pablo García‐Sánchez, Alberto Tonda, Antonio M. Mora et al. · 2015 · 29 citations