2018 · 14 citations · 14 references
MedicineSpecial EducationAssistive TechnologyInteractive MediaUser Experience DesignAccessibility In Responsive InterfacesAssistive Technology For Visual ImpairmentImmersive MediaMedia AccessibilityVirtual RealityVisual Assistive DevicesAccessibility For Visual ImpairmentsAccessible Video GamesAudio TechnologyAudio-based Interface DesignGaming AccessibilityResponsive Audio EnvironmentsSpatial Audio Accessibility
Mainstream video games are predominantly inaccessible to people with visual impairments (VIPs). We present ongoing research that aims to make such games go beyond accessibility, by making them engaging and enjoyable for visually impaired players. We have built a new interaction toolkit called the Responsive Spatial Audio Cloud (ReSAC), developed around spatial audio technology, to enable visually impaired players to play video games. VIPs successfully finished a simple video game integrated with ReSAC and reported enjoying the experience.
14
3-D Sound for Virtual Reality and Multimedia
Dave Madole, Durand R. Begault · Computer Music Journal · 1995 · 872 citations · Full text
NAVIG: augmented reality guidance system for the visually impaired
Brian F. G. Katz, Slim Kammoun, Gaëtan Parseihian et al. · Virtual Reality · 2012 · 164 citations
Bei Yuan, Eelke Folmer · 2008 · 150 citations