Publication | Closed Access
Phase-Aligned Foveated Rendering for Virtual Reality Headsets
23
Citations
4
References
2018
Year
Unknown Venue
Geometric ModelingRealistic RenderingEngineeringPhase-aligned Foveated RenderingComputer Graphic TechniqueSound RenderingVirtual RealityEye TrackingExtended RealityStereo ImagingVisual ComputingComputer-aided DesignVirtual Scene ContentFoveation MethodHead-mounted DisplayReal-time Computer Graphic
We propose a novel method of foveated rendering for virtual reality, targeting head-mounted displays with large fields of view or high pixel densities. Our foveation method removes motion-induced flicker in the periphery by aligning the rendered pixel grid to the virtual scene content during rasterization and upsampling. This method dramatically reduces detectability of motion artifacts in the periphery without complex interpolation or anti-aliasing algorithms.
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