Rendering Artifact Reduction
Rendering Artifact Reduction is a computational methodology within real-time rendering for virtual reality that specifically diminishes visual distortions or anomalies arising from rendering processes, thereby enhancing perceptual fidelity and immersion.
33
Publications
1.3K
Citations
123
Authors
52
Institutions
Publications per year
2017–2026
14
33
Brian Guenter, Mark Finch, Steven M. Drucker et al. · ACM Transactions on Graphics · 2012 · 363 citations
Latency Requirements for Foveated Rendering in Virtual Reality
Rachel Albert, Anjul Patney, David Luebke et al. · ACM Transactions on Applied Perception · 2017 · 203 citations
1–5 of 33
123
2
h-index
1
h-index
1
h-index
1
h-index
1
h-index
1–5 of 123
52
Korea University
Seoul, South Korea
3 h-index
8 publications
193 citations
Korea Advanced Institute of Science and Technology
Daejeon, South Korea
2 h-index
3 publications
47 citations
UCL Australia
Adelaide, Australia
2 h-index
2 publications
51 citations

Bauhaus-Universität Weimar
Weimar, Germany
2 h-index
5 publications
111 citations

City University of Hong Kong
Hong Kong, Hong Kong
2 h-index
5 publications
97 citations
University College London
London, United Kingdom
2 h-index
2 publications
51 citations
Mississippi State University
Starkville, United States
1 h-index
2 publications
46 citations
Ritsumeikan University
Kyoto, Japan
1 h-index
1 publications
23 citations
1–8 of 52
TVCG · 4 publications · 127 citations
4
h-index
2 publications · 59 citations
2
h-index
2 publications · 54 citations
2
h-index
TOG · 2 publications · 379 citations
2
h-index
1 publications · 15 citations
1
h-index
1–5