Publication | Closed Access
Mobile location-based games to support orientation & mobility training for visually impaired students
11
Citations
17
References
2018
Year
Unknown Venue
Mobility TrainingDisabilityMobile GameEducationImpaired StudentsLocation-based GamePervasive GameAccessible GameComputer AccessibilityInclusive EducationVirtual RealityMobile Location-based GamesGame DesignAssistive TechnologyAccessible EducationRehabilitationMobile AccessibilityReal WorldVirtual WorldsBusinessSpecial EducationHuman-computer InteractionMobile LocationTechnology
Orientation and Mobility (O&M) training is an important aspect in the education of visually impaired students. In this work we present a scavenger hunt-like location-based game to support O&M training. In two comparative studies with blind and partially sighted students and interviews with teachers we investigate if a mobile game played in the real world is a suitable approach to support O&M training and if a mobile location-based O&M training game is preferred over a game played in a virtual world. Our results show that a mobile location-based game is a fruitful approach to support O&M training for visually impaired students, and that a mobile location based game is preferred over playing in a virtual world. Based on the gathered insights we discuss implications for using mobile location-based games in O&M training.
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