Publication | Closed Access
XD-AR
47
Citations
31
References
2018
Year
EngineeringMixed RealityVirtual RealityDesignComputer EngineeringExtended RealityUser ExperienceProjective Ar DisplaysHuman-computer InteractionAugmented Reality GameAr System Components3D User InteractionTechnologyAugmented RealityAr Platforms
Augmented Reality (AR) developers face a proliferation of new platforms, devices, and frameworks. This often leads to applications being limited to a single platform and makes it hard to support collaborative AR scenarios involving multiple different devices. This paper presents XD-AR, a cross-device AR application development framework designed to unify input and output across hand-held, head-worn, and projective AR displays. XD-AR's design was informed by challenging scenarios for AR applications, a technical review of existing AR platforms, and a survey of 30 AR designers, developers, and users. Based on the results, we developed a taxonomy of AR system components and identified key challenges and opportunities in making them work together. We discuss how our taxonomy can guide the design of future AR platforms and applications and how cross-device interaction challenges could be addressed. We illustrate this when using XD-AR to implement two challenging AR applications from the literature in a device-agnostic way.
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