Religions · 2018 · 22 citations · 19 references
ArtsReligionReligious StudiesFictionMythologyNarratologyApocalyptic LiteratureGaming CultureScience FictionVideo Game CultureVideo Game StudiesVirtual WorldsDigital Game NarrativesEmergent FormGame NarratologyIn-game MythologyNew ReligionsPost-apocalyptic LiteraturePost-apocalyptic NarrativeSacred Symbols
In the literature on religion in games, two broad types of religion have been depicted: on the one hand, historical religions—Christian, Muslim and Buddhist narratives, tropes and symbols—and, on the other hand, fiction-based religion, referring to fantasy, myth and popular culture. In this article we aim to describe, analyze and explain the emergence of a new, unacknowledged repertoire. Building on two case studies—Fallout 3 and Horizon: Zero Dawn—we argue that modern technology (computers, AI, VR, androids) itself is becoming a sacred object of veneration in fiction, specifically in post-apocalyptic games that imagine man-made annihilation. Although the themes and topics differ, this emergent form of techno-religion in game narratives is generally located in a post-apocalyptic setting. Although they are fictitious, we conclude that such narratives reflect developments in real life, in which technology such as artificial intelligence is feared as an increasingly powerful, opaque force.
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