2018 · 233 citations · 49 references
Haptic FeedbackEngineeringHaptic TechnologyNavigate Virtual RealityVisual ImpairmentsSensorimotor RehabilitationKinesiologyVirtual RealityImmersive Technology3D User InteractionAccessibility StudiesVirtual CaneDanceAssistive TechnologyAuditory Cane SimulationHaptic Cane ControllerRehabilitationMulti-user VrHapticsEye TrackingExtended RealityBusinessHuman-computer InteractionTraditional Virtual Reality
Traditional virtual reality focuses on visual feedback, making it inaccessible to people with visual impairments. The authors developed Canetroller, a haptic cane controller that transfers real‑world cane skills into VR, and explored its applications from entertainment to mobility training. Canetroller delivers physical resistance via a programmable brake, vibrotactile cues, and spatial 3D audio, and was tested in indoor and outdoor VR scenes. The study demonstrated that Canetroller enables visually impaired participants to navigate diverse virtual environments effectively.
Traditional virtual reality (VR) mainly focuses on visual feedback, which is not accessible for people with visual impairments. We created Canetroller, a haptic cane controller that simulates white cane interactions, enabling people with visual impairments to navigate a virtual environment by transferring their cane skills into the virtual world. Canetroller provides three types of feedback: (1) physical resistance generated by a wearable programmable brake mechanism that physically impedes the controller when the virtual cane comes in contact with a virtual object; (2) vibrotactile feedback that simulates the vibrations when a cane hits an object or touches and drags across various surfaces; and (3) spatial 3D auditory feedback simulating the sound of real-world cane interactions. We designed indoor and outdoor VR scenes to evaluate the effectiveness of our controller. Our study showed that Canetroller was a promising tool that enabled visually impaired participants to navigate different virtual spaces. We discuss potential applications supported by Canetroller ranging from entertainment to mobility training.
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From visual simulation to virtual reality to games
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Engineering, Simulation Video Game, Virtual Reality Community +17
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Digital Learning, Virtual Reality-based Instruction, Performance Studies +6