Publication | Closed Access
Feasibility of and teacher preference for student‐led implementation of the good behavior game in early elementary classrooms
26
Citations
16
References
2018
Year
Teacher EducationBehavioral SupportBehavioral SciencesBehavior ManagementKindergarten EducationEducational PsychologyGood Behavior GameEarly Elementary ClassroomsEducationClassroom Management StrategyTeacher PreferenceEarly Childhood EducationPreschool EducationClasswide Group ContingencyTraining Young StudentsClassroom PracticeBehavioural ProblemElementary Education
The Good Behavior Game (GBG) is a classwide group contingency shown to reduce disruptive student behavior. We examined the feasibility of training young students to lead the GBG in one first-grade and three kindergarten classes. We also examined teacher preference for teacher-led GBG, student-led GBG, or no GBG using a concurrent chains procedure. We successfully trained students in all classes to lead the GBG, and the GBG reduced disruptive behavior regardless of who implemented it. Preference for who implemented the game varied across teachers. Results of this study suggest that students as young as kindergarten age can be trained to implement the GBG and that teacher preference should be taken into account when determining how classwide interventions are to be implemented.
| Year | Citations | |
|---|---|---|
Page 1
Page 1