Publication | Closed Access
MultiGraph: Efficient Graph Processing on GPUs
28
Citations
23
References
2017
Year
Unknown Venue
Cluster ComputingEngineeringGpu BenchmarkingComputer ArchitectureNetwork AnalysisGraph ProcessingGpu ComputingData ScienceSeveral High-level FrameworksParallel ComputingCombinatorial OptimizationComputational GeometryComputer EngineeringGpu ThreadsComputer ScienceGpu ClusterGpu ArchitectureGraph TheoryEfficient Graph ProcessingEdge ComputingParallel Programming
High-level GPU graph processing frameworks are an attractive alternative for achieving both high productivity and high performance. Hence, several high-level frameworks for graph processing on GPUs have been developed. In this paper, we develop an approach to graph processing on GPUs that seeks to overcome some of the performance limitations of existing frameworks. It uses multiple data representation and execution strategies for dense versus sparse vertex frontiers, dependent on the fraction of active graph vertices. A two-phase edge processing approach trades off extra data movement for improved load balancing across GPU threads, by using a 2D blocked representation for edge data. Experimental results demonstrate performance improvement over current state-of-the-art GPU graph processing frameworks for many benchmark programs and data sets.
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