Proceedings of the Human Factors and Ergonomics Society Annual Meeting · 2017 · 12 citations · 3 references
ComputingEducational TechnologyErgonomicsVirtual Reality DesignVirtual Reality In EducationHead-mounted Display SystemsSituation AwarenessVirtual RealitySituation Awareness MeasurementSituation Awareness TrainingTask Performance AnalysisTask Performance MetricsTask Response Time AnalysisTask Time AnalysisTrainingVirtual Training Environments
Training can be expensive, dangerous, or impractical for certain situations. Virtual reality (VR) technology could be utilized to reduce the negative aspects of real-life training and the consequences incurred from inadequate training. However, for VR to be an effective training method, it must reflect reality to a certain extent. We measured task performance and situation awareness for parking situations with 15 participants in a real-world environment, and in a virtual environment using a VR headset and a flat screen computer monitor separately. Results revealed no significant difference in driver situation awareness between the reality, VR, and flat screen conditions. Performance in terms of task time was significantly less with the reality condition compared to the others. Therefore, the VR device was not equivalent to the real-world environment for training purposes. We discuss ways in which improvements to the VR training condition may increase the effectiveness of VR-based training.
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