Publication | Closed Access
Towards efficient edge cloud augmentation for virtual reality MMOGs
92
Citations
45
References
2017
Year
Unknown Venue
EngineeringEdge DeviceComputer ArchitectureVirtual Reality MmogsVirtual RealityEdge Cloud ComputingMachine VisionVirtualized InfrastructureComputer EngineeringMobile ComputingGamesCollaborative Virtual EnvironmentMulti-user VrEdge ArchitectureEdge ComputingCloud ComputingBusinessMulti-access Edge ComputingImage Rendering
With the popularity of Massively Multiplayer Online Games (MMOGs) and Virtual Reality (VR) technologies, VR-MMOGs are developing quickly, demanding ever faster gaming interactions and image rendering. In this paper, we identify three main challenges of VR-MMOGs: (1)a stringent latency requirement for frequent local view change responses, (2) a high bandwidth requirement for constant refreshing, and (3)a large scale requirement for a large number of simultaneous players. Understanding that a cloud-centric gaming architecture may struggle to deliver the latency/bandwidth requirements, the game development community is attempting to leverage edge cloud computing. However, one problem remains unsolved: how to distribute the work among the user device, the edge clouds, and the center cloud to meet all three requirements especially when users are mobile.
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