Publication | Closed Access
Combining traditional and indirect augmented reality for indoor crowded environments. A case study on the Casa Batlló museum
61
Citations
15
References
2017
Year
EngineeringAugmented Reality GameVirtual RealityDesignExtended RealityUser ExperienceCase StudyVirtual MuseumHuman-computer InteractionPublic DisplayAugmented RealityCasa Batlló Museum
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