Publication | Closed Access
Cognitive Cost of Using Augmented Reality Displays
156
Citations
35
References
2017
Year
EngineeringSpatial Augmented RealitySocial SciencesAugmented Reality GameVirtual RealityImmersive TechnologyHead-mounted DisplayCognitive CostCognitive ScienceAssistive TechnologyDesignUser ExperienceUser Cognitive LoadAugmented RealityCognitive ErgonomicsTechnologyEye TrackingExtended RealityHuman-computer InteractionCognitive LoadCognitive Load Cost
This paper presents the results of two cognitive load studies comparing three augmented reality display technologies: spatial augmented reality, the optical see-through Microsoft HoloLens, and the video see-through Samsung Gear VR. In particular, the two experiments focused on isolating the cognitive load cost of receiving instructions for a button-pressing procedural task. The studies employed a self-assessment cognitive load methodology, as well as an additional dual-task cognitive load methodology. The results showed that spatial augmented reality led to increased performance and reduced cognitive load. Additionally, it was discovered that a limited field of view can introduce increased cognitive load requirements. The findings suggest that some of the inherent restrictions of head-mounted displays materialize as increased user cognitive load.
| Year | Citations | |
|---|---|---|
Page 1
Page 1