Publication | Open Access
‘You can dance your prototype if you like’: independent filmmakers adapting the hackathon
25
Citations
20
References
2017
Year
Creative CommunicationsFilm StudyEmerging MediaCross-disciplinary LearningProject ManagementMedia InnovationIndependent FilmmakersEducationVisual EffectFilm TheoryDocumental CinemaComputer-supported Collaborative LearningJournalismHackathon-style EventsDanceDance On CameraDesignUser-generated ContentVisual CultureParticipatory DesignMedia DesignDesign ThinkingHuman-computer InteractionDigital MakingArtsDigital LearningFilm Studies
Hackathon-style events are increasingly used to facilitate cross‑disciplinary learning and innovation in the media industries. The study examines how hackathons can foster cross‑disciplinary learning for filmmakers, developers, and designers, and recommends using end‑user development tools, generative toolkits, and excluding project owners to improve collaboration. Based on an observational study of a hackathon organized as part of the film festival Nordic Panorama (NP), the authors analyze challenges in using the hackathon format to facilitate cross‑disciplinary learning and innovation for filmmakers, developers, and designers. Participants reported frustration from lacking programming skills and expecting a digital product, while entrenched authorship norms in film and TV cultures hindered equal participation.
Hackathon-style events are increasingly used to facilitate cross-disciplinary learning and innovation in the media industries. Based on an observational study of a hackathon organized as part of the film festival Nordic Panorama (NP) we analyse the challenges in using the hackathon format to facilitate cross-disciplinary learning and innovation for filmmakers, developers and designers. We find that many participants experienced frustrations resulting from a lack of programming skills and their expectation that the hackathon should result in ‘something digital’. Additionally, ideals for authorship embedded in the working cultures of film and TV professionals impeded the team’s ability to involve all participants on an equal footing. As implications for future hackathons we suggest organizers should consider using tools for end-user development and generative toolkits to facilitate digital making and collaborative learning. We also suggest similar events should avoid including project owners if the group work is based on existing projects.
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