Publication | Open Access
Improving Monte Carlo Tree Search Policies in StarCraft via Probabilistic Models Learned from Replay Data
18
Citations
23
References
2016
Year
Artificial IntelligenceGame AiEngineeringMachine LearningGame TheoryMonte Carlo MethodsLarge Branching FactorsComputational Game TheoryData ScienceStochastic GameRobot LearningGame ReplaysDecision TheoryGame DesignGame-tree Search TechniquesProbabilistic ModelsGeneral Game PlayingPredictive AnalyticsComputer ScienceOpponent ModellingGamesExploration V ExploitationBusinessReplay DataAlgorithmic Game Theory
Applying game-tree search techniques to RTS games poses a significant challenge, given the large branching factors involved. This paper studies an approach to incorporate knowledge learned offline from game replays to guide the search process. Specifically, we propose to learn Naive Bayesian models predicting the probability of action execution in different game states, and use them to inform the search process of Monte Carlo Tree Search. We evaluate the effect of incorporating these models into several Multiarmed Bandit policies for MCTS in the context of StarCraft, showing a significant improvement in gameplay performance.
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