Publication | Closed Access
An empirical study on the motivations underlying augmented reality games: The case of Pokémon Go during and after Pokémon fever
98
Citations
24
References
2017
Year
Pokémon GoBehavioral SciencesPerformance StudiesEngineeringGamificationVirtual RealityAugmented Reality GamesUser ExperienceAugmented Reality GameHuman-computer InteractionPokémon FeverLocation-based GamePervasive GameArtsGame DesignPsychology
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