2017 · 17 citations · 37 references
ArtsDesignHuman-centered DesignInteraction DesignUser Experience DesignExperience DesignInterface DesignMobile User ExperienceMultimodal InteractionParticipatory DesignContextCross-device InteractionCross-device Interaction DesignUser Needs Modeling
Multi-device product designers need tools to better address ecologically valid constraints in naturalistic settings early in their design process. To address this need, we created a reusable design kit of scenarios, "hint" cards, and a framework that codifies insights from prior work and our own field study. We named the kit the Moving Context Kit, or McKit for short, because it helps designers focus on context shifts that we found to be highly influential in everyday multi-device use. Specifically, we distilled the following findings from our field study in the McKit: (1) devices are typically specialized into one of six roles during parallel use notifier, broadcaster, collector, gamer, remote, and hub, and (2) device roles are influenced by context shifts between private and shared situations. Through a workshop, we validated that the McKit enables designers to engage with complex user needs, situations, and relationships when incorporating novel multi-device techniques into the products they envision.
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Phoebe Sengers, Kirsten Boehner, Shay David et al. · 2005 · 858 citations
Arts, Computer Science, Design +10
Reflective physical prototyping through integrated design, test, and analysis
Björn Hartmann, Scott Klemmer, Michael S. Bernstein et al. · 2006 · 301 citations
Arts, Design, Communication Design +12
How robotic products become social products
Jodi Forlizzi · 2007 · 260 citations
Batya Friedman, David G. Hendry · 2012 · 236 citations
Arts, Design, Design Theory +7