Publication | Closed Access
Robust Hand Gestural Interaction for Smartphone Based AR/VR Applications
26
Citations
13
References
2017
Year
Unknown Venue
Haptic FeedbackComputer VisionMachine VisionEngineeringHand Contour SegmentationTouch User InterfaceVirtual RealityWearable TechnologyBusinessHuman-computer InteractionMobile ComputingHuman MotionAr/vr ApplicationsIntuitive Hand GestureMultimodal Human Computer InterfaceGesture ProcessingGesture Recognition
The future of user interfaces will be dominated by hand gestures. In this paper, we explore an intuitive hand gesture based interaction for smartphones having a limited computational capability. To this end, we present an efficient algorithm for gesture recognition with First Person View (FPV), which focuses on recognizing a four swipe model (Left, Right, Up and Down) for smartphones through single monocular camera vision. This can be used with frugal AR/VR devices such as Google Cardboard <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">1</sup> andWearality <sup xmlns:mml="http://www.w3.org/1998/Math/MathML" xmlns:xlink="http://www.w3.org/1999/xlink">2</sup> in building AR/VR based automation systems for large scale deployments, by providing a touch-less interface and real-time performance. We take into account multiple cues including palm color, hand contour segmentation, and motion tracking, which effectively deals with FPV constraints put forward by a wearable. We also provide comparisons of swipe detection with the existing methods under the same limitations. We demonstrate that our method outperforms both in terms of gesture recognition accuracy and computational time.
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