ICGA Journal · 1993 · 40 citations · 0 references
Social SciencesComputer ScienceDecision TheoryGame TheoryOptimizationAlgorithmic Game TheoryExploration-exploitation TradeoffNoncooperative Game TheoryStrategic InteractionComputational Game TheoryGame Theoretic ReasoningGame-theoretic OptimizationMinimax OptimizationMinimax SearchMinimum DistanceOpponent ModelingPlayer Modeling
An opponent is modelled by assumed knowledge of his evaluation of positions in a game. Exploiting this knowledge and assuming the opponent to be fallible, the opponent may be outwitted by anticipating his errors. Though the moves so generated need not be optimal in some minimax sense, the model may confer an advantage to the modelling player. Conditions are derived for what is, in essence, a minimum distance between the two player’s strategies; notably, an impetuous opponent is seen to labour under the same disadvantage as one with shallower search depth.