2016 · 19 citations · 15 references
Social SciencesCommunicationGame TheoryHuman-computer InteractionUser Experience DesignExperience DesignLatency AnalysisNetwork Performance AnalysisVideo Game StudiesExperience QualityGameplay ExperienceInterruptionsNetwork LatencyNetwork Latency MitigationNetwork Propagation DelayUser Study Evaluation
Assessing the impact of network delay on perceived quality of gaming has been subject to many studies involving different genres ranging from fast-paced first-person shooters to strategy games. This paper assesses the impact of network latency on the Quality of Experience (QoE) of casual gamers playing Minecraft. It is based on a user study involving 12 casual gamers with no prior experience with Minecraft. QoE is assessed using the Game Experience Questionnaire (GEQ) and dedicated questions for the overall perceived quality and experienced gameplay interruptions. The main finding is that casual Minecraft players are rather insensitive to network delay of up to 1 sec.
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On the impact of delay on real-time multiplayer games
Lothar Pantel, Lars Wolf · 2002 · 299 citations
An Evaluation of QoE in Cloud Gaming Based on Subjective Tests
Michael Jarschel, Daniel Schlosser, Sven Scheuring et al. · 2011 · 214 citations
Challenges of QoE management for cloud applications
Tobias Hoβfeld, Raimund Schatz, Martı́n Varela et al. · IEEE Communications Magazine · 2012 · 212 citations
The effect of latency on user performance in Warcraft III
Nathan D. Sheldon, Eric Girard, Seth A. Borg et al. · 2003 · 183 citations