2016 · 17 citations · 30 references
ArtsFine ArtsComputer GraphicsDigital ArtRendering3D RenderingComputer Graphics HardwareDigital PaintingImage EditingImage FilteringInteractive FilteringFilteringFiltersGpu-based RenderingMobile Image ProcessingNonlinear FilteringStylizationVisual StylizationWatercolor Rendering
With the continuous development of mobile graphics hardware, interactive high-quality image stylization based on nonlinear filtering is becoming feasible and increasingly used in casual creativity apps. However, these apps often only serve high-level controls to parameterize image filters and generally lack support for low-level (artistic) control, thus automating art creation rather than assisting it. This work presents a GPU-based framework that enables to parameterize image filters at three levels of control: (1) presets followed by (2) global parameter adjustments can be interactively refined by (3) complementary on-screen painting that operates within the filters' parameter spaces for local adjustments. The framework provides a modular XML-based effect scheme to effectively build complex image processing chains-using these interactive filters as building blocks---that can be efficiently processed on mobile devices. Thereby, global and local parameterizations are directed with higher-level algorithmic support to ease the interactive editing process, which is demonstrated by state-of-the-art stylization effects, such as oil-paint filtering and watercolor rendering.
30
Johannes Kopf, Michael F. Cohen, Dani Lischinski et al. · ACM Transactions on Graphics · 2007 · 827 citations
Holger Winnemöller, Sven C. Olsen, Bruce Gooch · ACM Transactions on Graphics · 2006 · 539 citations
Orientable textures for image-based pen-and-ink illustration
Michael Salisbury, Michael T. Wong, John F. Hughes et al. · 1997 · 296 citations
Emil Praun, Hugues Hoppe, Matthew Webb et al. · 2001 · 293 citations